UPDATE:
Let's use 1/2*s in defense!
BC has signed us up with other alliances to agree to make exploring AW easier and more fun! Who wants to struggle to get past nodes and use up potions/units. We should leave a 4* as the boss to make it a slightly challenging, so winner will be random.
Check the form here
Strategy
We also need to look ahead to see what attack champs to bring in, so make sure you spectate the match first to check things out and bring in someone who can counter a difficult boss like duped Wolverine, Guillotine SP2 can overcome his regen, or Ultron would ideally need a duped Cap/Miss Marvel to defeat him with her energy absorption ability. August and Stoniu have proved though you can beat bosses with great gameplay. So in some cases, it might be better not to choose Guillotine or Cap/Miss Marvel in your defense team.
NOTE: I would recommend bringing in Guillotine for the following bosses, Wolverine, Ultron, Venom, duped SIM
9 players are required to hit most of the nodes and the 10th player can act as a backup if someone encounters a difficult node.
Here's a link to a cool interactive diagram of the map which shows the paths, links and info on the nodes:
http://coc.frogspawn.de/aw/
NOTE: As players are in different timezones and have other priorities, we have to be flexible enough to take on paths that are available when we logon to the game, so as _avengers mentioned, it might be best to adopt a first come first serve approach BUT paths do need to be taken in an appropriate order to take out links first.
The Centre path is now a key path to be taken out first, with two players helping each other on each side.
Left and Right paths remain the same but also rely on the Centre linked nodes to be removed first.
We also need to defeat Left and Right mini-bosses before taking on the main boss which I think is a good move by Kabam, relies more on teamwork to complete the map. Of course makes things more challenging but that's what I think makes things more interesting and fun!
Need to take middle paths first
5) 2, 5, 11, 18, 26, 34, 41, 49, 55
6) 2, 5, 11, 18, 27, 35, 42, 49, 55
Left Side paths - ordered by which path to take first
4) 2, 5, 4, 10, 17, 25, 33, 40, 41, 49, 55
3) 1, 4, 10, 17, 24, 23, 32, 39, 48, 52, 55
2) 1, 9, 16, 23, 46, 51, 52, 55
1) 1, 8, 15, 22, 23, 31, 47, 54, 52, 55
Right Side paths - ordered by which path to take first
7) 2, 5, 6, 12, 19, 28, 36, 43, 42, 49, 55
8) 3, 7, 13, 20, 29, 37, 44, 50, 53, 55
9) 3, 7, 14, 21, 30, (37, 44), 50, 53, 55 - replaced 38 and 45
Good guide guys. Can I suggest we number the routes rather than letter them. Numbers could be assigned in the order in which they should be taken out. That way the first come first serve approach could be taken by simply seeing how many are already in the quest and then adopting the next available route! Just my 2p worth :)
ReplyDeleteAdded a new image, some numbers still not in order of priority but should be clearer, hopefully :)
DeleteDo they only give 5* shards if we have three battlegroups? If so, even if we lose would it be good to do 3?
ReplyDeleteWe've lost some matches so in lower reward tier (11). Need to win some to get to higher tier that have 5* shard rewards
DeleteRoger that.
DeleteEverything looks great. Augusta
ReplyDelete